A simple water jar for Poser and/or DAZ Studio - three separate props (jar, lid and scoop).
Available for download from ShareCG (awaiting approval at Renderosity).
Yes, it's the water jar used in my "Here Miss, Let Me Help You..." cartoon - it's taken me all this time to get round to doing the final tidying up!
There
are also Smart+ prop version of the scoop for Poser 6+ and DAZ Studio
3+, which will not only put the scoop in the left/right hand of Aiko 3,
David, Hiro 3, Laura 3, Luke 3, Michael 3, Stephanie Petite 3, The
FREAK, The Girl, Victoria 3, Michael 4, Victoria 4 (and variants),
Genesis (base figure), P5 Don, P5 Judy, P6 James, P6 Jessi, Miki 2, G2
James, G2 Jessi, Behemoth (origginal), PH Female, PH Male, Antonia,
Apollo, F202 Dollie, Kirwyn's K, and MayaDoll, but will also apply a
basic handgrip pose!
There's a thread in the DAZ Freepozitory forum for more info, feedback, problems etc.
The Smart+ Scoop prop has the supported figure data hard-coded into the script files, just like the dha (Asian sword) and S.E. Asian shields. Moving that data to an external, plain text, user-editable file is one of the many things I'm working on...
Information about my current 3D modelling projects, mostly Blender, Poser, and DAZ Studio related. You'll also find me at ShareCG, DAZ3D, Renderosity, DeviantArt, HiveWire3D and various other 3D modeling related sites - user 3dcheapskate on all. (3DCheapskate is the freebie 3D model creating alter-ego of Pete Williams. The 3D bit is obvious, but Cheapskate? Simple, I've a very limited budget and have to really watch the pennies for non-essential hobby-related stuff - so I make my own stuff!)
Friday, 28 June 2013
Tuesday, 18 June 2013
Ongoing - Now Where Was I...
Well that little IBL/environment maps diversion in mid-April has lasted over two months already! But I think the Poser WorldBall, DAZ Studio WorldBall, and various environment sets that have come out of it have been worth it. I've still got a few bug fixes to sort out (thanks for the feedback!), and I'll get those done asap. I also have several more ideas for the WorldBall in various stages, but I think they'll go on the back-burner for now.
Like I said before, most of my projects are inter-related in ways that aren't necessarily obvious. For example, the WorldBall project (itself triggered by something I was doing on my website) was also a test-run for putting data for a script in a plain text datafile. It seems to work nicely on a PC (I'm trying to fix a few MAC issues). Once that's done I can get back to updating the Smart+ Prop script to use a datafile, although I'll probably do a test-run with the bowler hat first (and maybe the S.E.Asian helmet too). There's also that dummy hand thing (although a 'dummy head' will probably come first, as part of the bowler hat).
Here's a few of the other things on my list that I need to get back to:
1) S.E.Asian Shield Designs
2) S.E. Asian Shield UV Swapping
3) Displacement/Bump Sarong
4) Dummy Hand and GotoDummyHand Script
5) Roman Scutum (Early Empire)
6) Triple Material Shader (TMS)
7) Simple Claw Hammer
8) More 'Wear' Patterns
9) Sak Yant
10) More Shields
11) Tiling Textures
12) Shields with a handgrip and forearm strap
13) PropGoto+ and Smart+ prop improvements
If anyone wants to remind me of something I said I'd do then now is probably a good time!
Like I said before, most of my projects are inter-related in ways that aren't necessarily obvious. For example, the WorldBall project (itself triggered by something I was doing on my website) was also a test-run for putting data for a script in a plain text datafile. It seems to work nicely on a PC (I'm trying to fix a few MAC issues). Once that's done I can get back to updating the Smart+ Prop script to use a datafile, although I'll probably do a test-run with the bowler hat first (and maybe the S.E.Asian helmet too). There's also that dummy hand thing (although a 'dummy head' will probably come first, as part of the bowler hat).
Here's a few of the other things on my list that I need to get back to:
- My Unreal Imperfect Website is still 'very much under development' - I need to get it sorted.
- Batch 2 of my low-resolution knots in OBJ format never materialised. Maybe it's about time now?
- The jezail is something I'm looking forward too - a bit of straightforward modelling and texturing, just for fun. But I can't imagine releasing it without making it a Smart+ Prop...
- The
water jar[uploaded 28th June],birdcage [uploaded 3rd August], Roman shields, and . - Other stuff from December and the '/Projects/!STALLED/' folder on my hard drive...
2) S.E. Asian Shield UV Swapping
3) Displacement/Bump Sarong
4) Dummy Hand and GotoDummyHand Script
5) Roman Scutum (Early Empire)
7) Simple Claw Hammer
8) More 'Wear' Patterns
9) Sak Yant
10) More Shields
11) Tiling Textures
12) Shields with a handgrip and forearm strap
13) PropGoto+ and Smart+ prop improvements
If anyone wants to remind me of something I said I'd do then now is probably a good time!
Thursday, 13 June 2013
Freebie - Simple DAZ Studio WorldBall
Well, it's taken me a lot, lot longer than expected to get the DAZ Script version of the WorldBall working, but I got there in the end! It's available at ShareCG as Simple DAZ Studio WorldBall.
I ended up using the ShaderBuilder Diffuse IBL I was working on back in April's 'Ongoing - DIY DAZ Studio Basic IBL: Shader Mixer, to Shader Builder, to Pulling My Hair Out!' post. It's more-or-less as it was in post #21 on my DAZ forums thread (i.e. 20th April!) - I never really managed to resolve the problems I was mired in there...
The DAZ Script itself is still at the 'held together with sticky tape and string' stage, and needs a fair bit of tidying up. But it already handles a lot of the most likely problems, and I'm quite pleased with the simplicity of the UI (i.e. the dialogues presented to the user).
The whole shebang's far from perfect, but it does actually work quite nicely. And the ability to add your own environment sets by simply editing a text file is a big, big plus from my point of view.
I've also uploaded a couple more environment sets, entitled 'Above The Clouds' and 'Below The Waves'.
To use them with either of the WorldBall's you need to manually edit that WorldBallData.txt file. But once you've done it once...
Happy rendering!
I ended up using the ShaderBuilder Diffuse IBL I was working on back in April's 'Ongoing - DIY DAZ Studio Basic IBL: Shader Mixer, to Shader Builder, to Pulling My Hair Out!' post. It's more-or-less as it was in post #21 on my DAZ forums thread (i.e. 20th April!) - I never really managed to resolve the problems I was mired in there...
The DAZ Script itself is still at the 'held together with sticky tape and string' stage, and needs a fair bit of tidying up. But it already handles a lot of the most likely problems, and I'm quite pleased with the simplicity of the UI (i.e. the dialogues presented to the user).
The whole shebang's far from perfect, but it does actually work quite nicely. And the ability to add your own environment sets by simply editing a text file is a big, big plus from my point of view.
I've also uploaded a couple more environment sets, entitled 'Above The Clouds' and 'Below The Waves'.
To use them with either of the WorldBall's you need to manually edit that WorldBallData.txt file. But once you've done it once...
Happy rendering!
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