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Tuesday, 5 February 2013

Ongoing - S.E.Asian Helmet

With the cable/rope shader and the simple knot I've now got a way forward for the chinstrap of the Asian helmet. So I've restarted work on it, firstly getting the general shape right. Then I'll try fitting it to Mike 3's chin, with one 'M3 Jaw Open' morph I think (the 'Mouth Yell' morph seems the best model to do this for). The basic fits to get the helmet to sit comfortably on the other 28 figures' heads are quite simple, but the chinstrap morphs for each figure are going to take some time.

I think I'll do just M3 and maybe one other figure to start with (any preferences anybody?) and release the model with just two fits. Then I can do updates of the PP2 with fits for other figures as and when.

Anyway, here's a Poser 6 render (draft quality) of the helmet with the new chinstrap being worked up...

Once again I'm rather pleased - it's beginning to look like I've been imagining it. I think the knots may need to be tightened up a bit. And of course the dangling ends need to be joined up and fitted snugly to Mike's chin. (I've seen two arrangements for this: an open reef knot with the chin poking through the centre; and a simple double helix, like the twist below each knot in the render, with the chin poking between the two cords. Not sure which I'll do yet...)

Upate 9th Feb 2013: I've got the basic shape of the chinstrap sorted out now - need to fix the UV mapping and tidy up the mesh. The neck and cheek guards are very basic and need rework. Then I'll try doing a couple of fitting morphs, plus maybe some adjustment morphs for the neck/cheekguards. Here's a test render...
(Slightly) larger image on my DAZ3D forum render thread here - Ancient Warrior.

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