Well, it's taken me a lot, lot longer than expected to get the DAZ Script version of the WorldBall working, but I got there in the end! It's available at ShareCG as Simple DAZ Studio WorldBall.
I ended up using the ShaderBuilder Diffuse IBL I was working on back in April's 'Ongoing - DIY DAZ Studio Basic IBL: Shader Mixer, to Shader Builder, to Pulling My Hair Out!' post. It's more-or-less as it was in post #21 on my DAZ forums thread (i.e. 20th April!) - I never really managed to resolve the problems I was mired in there...
The DAZ Script itself is still at the 'held together with sticky tape and string' stage, and needs a fair bit of tidying up. But it already handles a lot of the most likely problems, and I'm quite pleased with the simplicity of the UI (i.e. the dialogues presented to the user).
The whole shebang's far from perfect, but it does actually work quite nicely. And the ability to add your own environment sets by simply editing a text file is a big, big plus from my point of view.
I've also uploaded a couple more environment sets, entitled 'Above The Clouds' and 'Below The Waves'.
To use them with either of the WorldBall's you need to manually edit that WorldBallData.txt file. But once you've done it once...
Happy rendering!
Information about my current 3D modelling projects, mostly Blender, Poser, and DAZ Studio related. You'll also find me at ShareCG, DAZ3D, Renderosity, DeviantArt, HiveWire3D and various other 3D modeling related sites - user 3dcheapskate on all. (3DCheapskate is the freebie 3D model creating alter-ego of Pete Williams. The 3D bit is obvious, but Cheapskate? Simple, I've a very limited budget and have to really watch the pennies for non-essential hobby-related stuff - so I make my own stuff!)
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