The sak yant are progressing nicely now. I've got 16 completed now...
...and that's enough to go on to step two - applying the tattoos to a few figures. I'm starting with a fixed set of tattoos on the back - here's the layout:
I'll be applying these to all the figures in my Smart+ prop list. The procedure's quite easy - I simply need to project that image orthogonally onto the figure's back, and then bake the result onto the figures UV map. (I'm using Blender, and this is just to remind me of the main steps: set up a camera/light directly above the origin looking down; import figure's OBJ; rotate so surface to be tattooed is face up at origin; delete all vertices except the area to be tattooed; F5 material, select correct material, add new texture, orco, Flat, XZZ; load tattoo mask and render; adjust XY offset/size till it's correct; open UV view, create image 2048x2048 or bigger to capture detail; F10 bake, bake textures, save; edit in GIMP to trim off extra bits)
This is my resulting tattoo mask for Apollo...
... and here's how the result looks applied to him in DS4...
I think it's looking rather good now!
Information about my current 3D modelling projects, mostly Blender, Poser, and DAZ Studio related. You'll also find me at ShareCG, DAZ3D, Renderosity, DeviantArt, HiveWire3D and various other 3D modeling related sites - user 3dcheapskate on all. (3DCheapskate is the freebie 3D model creating alter-ego of Pete Williams. The 3D bit is obvious, but Cheapskate? Simple, I've a very limited budget and have to really watch the pennies for non-essential hobby-related stuff - so I make my own stuff!)
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