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Wednesday, 16 October 2013

Ongoing - Sak Yant - Just Finalizing The DAZ Studio Script..

Thanks to the help on the DAZ3D forums I've now got the basics of my 'Apply Tattoo' script working with standard DAZ Studio layered images - and you don't need the MLIE/LIE ([Multi-]Layered Image Editor) for it to work, although the MLIE/LIE is necessary to change the tattoo colour.

I've been having some problems with my computer over the past few days, but I think that's resolved now. So I'll be tidying up the UI for the DAZ Script 2 script (hopefully no new surprises there...), doing some final testing, and then it'll be ready for release.

I've also mapped the tattoos to a few additional free figures not in my original list - Kirwyn's KEZ (original), KEZ-WM, KOZ-WM (for Poser ONLY [i.e. NOT DAZ Studio compatible] available from English Bob's Morphography),and PollyGon (from Adam Thwaites Most Digital Creations), Dawn (still free from hivewire3d.com till 31st October). And since there are still some marvellous Posette-based characters around I've mapped them to Poser 4's Posette and Dork. I've also mapped the tattoo set to fit the FREAK 4 and She Freak 4 morphs for M4/V4, since the standard M4/V4 mappings are too deformed on these figures. For genesis you'll be able to use the M4/V4 mappings with any M4/V4 textures, but I've also done a Genesis Base Figure mapped version of the tattoos, and I might even get round to a Genesis Basic Male/Genesis Basic Female/Genesis 2 Base Female mappings. Anyway, here's how a few of these latest mappings look:


Oh yes, I've got the mappings for all the figures in the original list done as well. If I do the extra Genesis ones I'll redo the Behemoth 2010 and Antonia ones.

For a few of the figures the tattoo crosses two or even three material zones, and for some figures these zones map to different images (e.g. the FREAK 4 tattoo crosses torso/neck/arms, and the arms part of the tattoo needs to be on a separate image). So I need to go through all the figures again and check. That should fit in nicely with the final testing that I'll need to do...

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